#ifndef WATERFLOW_H
#define WATERFLOW_H

#include "PhysicObject.h"

class WaterFlow : public PhysicObject
{
public:
    WaterFlow();
    ~WaterFlow();

public:
    void initGameObjectWith(GamePlayScreen *_gameScreen);
    void createSprite();
    void createPhysicBody();
};

#endif // WATERFLOW_H
